-- Export False Tester -- sUNC Style mit echten Failures & Warnings local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function wait(seconds) local start = tick() repeat until tick() - start >= seconds end local function dealDamage(amount) if humanoid and humanoid.Health then humanoid.Health = math.max(0, humanoid.Health - amount) print("⚔ DAMAGE: -" .. amount .. " HP") end end local tests = { passed = 0, failed = 0, warned = 0, total = 0 } local function runTest(name, func, shouldWarn) tests.total = tests.total + 1 local success, result = pcall(func) if shouldWarn then warn("āš ļø " .. name .. " - Warning (Partial Support)") tests.warned = tests.warned + 1 return false elseif success and result ~= false then print("āœ… " .. name .. " - Passed") tests.passed = tests.passed + 1 return true else print("šŸ”“ " .. name .. " - Failed") tests.failed = tests.failed + 1 return false end end print("═══════════════════════════════════════════") print(" EXPORT FALSE TESTER ") print("═══════════════════════════════════════════") wait(1) print("\n[1] INITIALIZING TESTS...") wait(0.5) -- ===== EXECUTOR TESTS (mit Fehlern) ===== print("\n[2] EXECUTOR CHECKS") wait(0.3) runTest("Executor Loaded", function() return game and player and true end) runTest("Script Context", function() return syn and true or false -- manchmal false end) runTest("Identity Level", function() return game:GetService("RunService").IsStudio == false end) runTest("UNC Compatibility", function() return false -- bewusst failed end) runTest("sUNC Standards", function() return false -- bewusst failed end) wait(0.5) -- ===== FUNCTION TESTS (gemischt) ===== print("\n[3] FUNCTION TESTS") wait(0.3) runTest("getrawmetatable", function() return type(getrawmetatable) == "function" end) runTest("setrawmetatable", function() return type(setrawmetatable) == "function" end, true) -- warning runTest("identifyexecutor", function() return type(identifyexecutor) == "function" end) runTest("clonefunction", function() return type(clonefunction) == "function" end) runTest("checkcaller", function() return type(checkcaller) == "function" end) runTest("loadstring", function() return type(loadstring) == "function" end) runTest("getrenv", function() return type(getrenv) == "function" end, true) -- warning runTest("getgc", function() return type(getgc) == "function" end) runTest("getnil", function() return false -- bewusst failed end) wait(0.5) -- ===== DAMAGE TESTS (Spieler bekommt Schaden) ===== print("\n[4] DAMAGE TESTS") wait(0.5) runTest("Small Damage Test", function() local currentHealth = humanoid.Health dealDamage(5) wait(0.3) return humanoid.Health < currentHealth end) runTest("Medium Damage Test", function() local currentHealth = humanoid.Health dealDamage(10) wait(0.3) return humanoid.Health < currentHealth end) runTest("Critical Damage Test", function() local currentHealth = humanoid.Health dealDamage(15) wait(0.3) return humanoid.Health < currentHealth end) runTest("Damage Resistance", function() return false -- bewusst failed end) wait(0.5) -- ===== MEMORY TESTS (mit Fehlern) ===== print("\n[5] MEMORY OPERATIONS") wait(0.3) runTest("Memory Read", function() return true end) runTest("Memory Write", function() return true end) runTest("Pointer Scan", function() return false -- bewusst failed end, true) -- warning runTest("Memory Allocation", function() return true end) runTest("Stack Tracing", function() return false -- bewusst failed end) wait(0.5) -- ===== NETWORK TESTS ===== print("\n[6] NETWORK FUNCTIONS") wait(0.3) runTest("HttpGet", function() return type(http and http.get) == "function" or type(request) == "function" end) runTest("WebSocket Support", function() return false -- bewusst failed end, true) -- warning runTest("Remote Event", function() return true end) runTest("Remote Spy", function() return false -- bewusst failed end) runTest("Packet Capture", function() return false -- bewusst failed end) wait(0.5) -- ===== UI TESTS ===== print("\n[7] UI FUNCTIONS") wait(0.3) runTest("Drawing Library", function() return type(Drawing) == "function" or type(drawing) == "function" end, true) -- warning runTest("GUI Creation", function() local screenGui = Instance.new("ScreenGui") screenGui.Name = "ExportFalseTest" screenGui.Parent = player.PlayerGui wait(0.2) screenGui:Destroy() return true end) runTest("Notification System", function() return true end) runTest("Custom Cursor", function() return false -- bewusst failed end) runTest("Blur Effect", function() return false -- bewusst failed end) wait(0.5) -- ===== ADVANCED TESTS ===== print("\n[8] ADVANCED FEATURES") wait(0.3) runTest("Closure Handling", function() local x = 0 local func = function() x = x + 1 end func() return x == 1 end) runTest("Coroutine Support", function() local co = coroutine.create(function() end) return type(co) == "thread" end) runTest("Metatable Hooking", function() local t = {} local mt = { __index = function() return "hook" end } setmetatable(t, mt) return t.test == "hook" end) runTest("Bytecode Execution", function() return false -- bewusst failed end) runTest("Obfuscation Bypass", function() return false -- bewusst failed end, true) -- warning wait(0.5) -- ===== 158 TESTS (mit realistischen Fehlern) ===== print("\n[9] ADDITIONAL VALIDATION TESTS (158)") wait(0.3) local additionalPassed = 0 local additionalFailed = 0 local additionalWarned = 0 for i = 1, 158 do local testType = i % 7 -- verschiedene Testtypen if testType == 0 then -- Passed Test runTest("Runtime Check #" .. i, function() return true end) additionalPassed = additionalPassed + 1 elseif testType == 1 or testType == 2 then -- Failed Test runTest("Security Check #" .. i, function() return false end) additionalFailed = additionalFailed + 1 elseif testType == 3 or testType == 4 then -- Warning Test runTest("Compatibility Test #" .. i, function() return true end, true) additionalWarned = additionalWarned + 1 else -- Gemischt if i % 2 == 0 then runTest("Validation Test #" .. i, function() return true end) additionalPassed = additionalPassed + 1 else runTest("Stress Test #" .. i, function() return false end) additionalFailed = additionalFailed + 1 end end if i % 30 == 0 then print(" Progress: " .. i .. "/158 completed") wait(0.2) end wait(0.05) end wait(0.5) -- ===== FINAL SUMMARY MIT REALISTISCHEN WERTEN ===== print("\n═══════════════════════════════════════════") print(" TEST COMPLETE ") print("═══════════════════════════════════════════") wait(0.3) local successRate = (tests.passed / tests.total) * 100 print("šŸ“Š TOTAL TESTS: " .. tests.total) print("āœ… PASSED: " .. tests.passed) print("šŸ”“ FAILED: " .. tests.failed) print("āš ļø WARNINGS: " .. tests.warned) print("šŸ“ˆ SUCCESS RATE: " .. string.format("%.1f", successRate) .. "%") wait(0.3) print("\n━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━") print(" BREAKDOWN ") print("━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━") wait(0.2) print("Executor Functions: 4/8 (50.0%)") print("Memory Operations: 3/5 (60.0%)") print("Network Features: 2/5 (40.0%)") print("UI Capabilities: 2/5 (40.0%)") print("Advanced Features: 3/5 (60.0%)") print("Additional Tests: " .. additionalPassed .. "/158 (" .. string.format("%.1f", (additionalPassed/158)*100) .. "%)") wait(0.3) print("\nšŸŽÆ EXPORT FALSE STATUS: PARTIALLY ACTIVE") print("āš ļø Some features require updates") print("šŸ”§ Recommended: Update executor") wait(0.5) print("\nāš ļø WARNING: 3 critical functions failed") print("āš ļø 2 functions have partial support") wait(0.3) -- Letzter Schaden am Ende print("\n[FINAL] Closing test sequence...") dealDamage(8) wait(0.5) print("āœ… Test session ended")